So I came up with an unarmed build, but I'm not sure if it's viable.
http://underrail.info.tm/?build=AwGlEYQJgVhBmE4BsJWMeUdS6fOceCY-PPATlGXLUNIHZ6cxXqQGkAOBKBDdBRAAWRMJ7ChMTjTSomQAThere's 1 feat left, and I'm pondering between expertise, escape artist, deflection, and psycostatic electricity.
I figure 4ap attacks, unless the wiki is wrong. Which allows for serrated infused leather boots for the crit or crit damage and the bleed procs with infused rathound armor. I feel like there's no way around picking up trap skill, with low con and per, traps will be a death sentence. I wanted Electronics for a good psi helm, but couldn't figure out a way to fit it in.
Issues:
1. With that many attacks, I'm not sure how to manage psi points.
2. Point distribution between traps/mechanics/bio - I don't know how much mechanics/bio you need to craft with infused leather.
3. Not sure if this is even the right way to go about it. Maybe ditch taste for blood and vile weapons for more defensive feats, I think that would free up bio as well(but maybe I'm wrong I can't remember).
I'm sure there's a better way to go about this whole thing so any advise?