I may have been lucky, but in my current playthrough taking Paranoia on a semi-mobile heavy armor rifleman (around 30 movement points with the best boot springs and super steel plates, no helmet) has yielded pretty good results as well. 16 total initiative has basically felt "good enough", in that I'm usually not the last to act, unlike an earlier 11 initiative tin can I played. Helped a bunch in early game especially, when good armor is kinda hard to get.