This post will cover several bugs I ran into
Some may have been fixed or already known but I figure I should mention them all
Mines and CutscenesThe wisest course of action What a bad gifI'm not sure what quite triggers the crash (number of explosions/dmg calculations/NPC needed alive for code to work) but it happens in all cutscenes with excessive mines going off. Not exactly game breaking but worth mentioning
Blowing past the Institute doorYou will need some real good sneak and traps to pull this off
Prep work also must be done prior to reaching the end of the Coretech Research Facility
The goal is to kill Denzil with mines when he first walks out. With Denzil dead the door never closes as the cutscene never completes. This allows the player to bypass the quest "Return the Reaching Man" if they were to then kill/sneak past all Tchor. One can continue to beat the game from here on as the tremors start as normal.
This requires the player to forfeit all the Institute has to offer but allows one to truly RP a non-wussy character
Additionally, this cutscene grants the player full map vision and since it never ended you are bestowed this gift until one loads a save or enters another cutscene. Sadly the scene just before going into Deep Caverns ends the "buff" but one can roam around lower UnderRail and enjoy some sights.
Prep to boom -
X-Ray VisionWorth noting that if the player leaves the screen after the door has opened re-entering it will be met with a closed door making the run impossible to finish. Treat it as a one time opportunity.
Culling the competition - GauntletIf you mine the tiles where the Runners spawn on killing either one interrupts the cutscene. This results in the player character not walking forward with the gate closing behind them. No aggro is gained by doing this as the runners are independent and aren't affiliated with any factions. This gives player access to both the lockers and the elevator as the gate does not shut. Speaking to Andrea results in her asking if we want to start the gauntlet but this time the cutscene does not play. Player must still pull lever in final room of Gauntlet and speak to Andrea for quest completion. All items brought into Gauntlet are deleted when completed. Even if you cull the competition the final room will still spawn the two different runners.
At least you can keep all the loot in the lockers including the unique yellow tracksuit by doing this.
4 runners vs 1 you - riggedGassing NPCsThere are several NPCs that don't aggro to gas grenade player damage
Bad at TetrisHostile Dog at Rail CrossingThe dog in the back spawns hostile to all
There is both a Cat and Commoner here though so It seems like an oversight unless the dog is associated to a bandit faction of sorts.
Or maybe dog just be mad
DoggieBroken HaxxorsVendors trying to sell knock off Haxxors that can't be charged/used
Merchant life be viciousGhosting TunnelerOnce the Faceless leave their base there are two tiles that are impassable where the tunneler once was. If you save and reload the tunneler reappears and isn't solid except for the drill.
Tunneler demands to be operatedThe loneliest Turret and the independent Dreadnought The turret won't fight back and the Dreadnought isn't officially in the Protectorate faction
Let me hack a Dreadnought to burst open door Faceless no aggroThe Faceless Commander and company don't aggro if damage is dealt to them during their last cutscene
Also the cutscene ends if the search happens and the respective Faceless is dead
- Hide cube on an off screen corpse for conned medallion Resumes as normal if Commander is spoken to
Blowing people up with no repercussionKeeping the CubeThis one requires you to save past the flag that triggers the final scene with Six and that is the use of the Elevator Controls for the first time. Fairly simple but the timing is hard. Just gotta save scum as your character presses the button. You have succeed once you see the save prompt pop up immediately following the cutscene with Six playing out as usual. Reload and you'll hear the in-game audio sound effect of having used the controls go off. Use the controls again and the cutscene won't play and you'll reach Lower UnderRail with a cube in yer pocket.
Maybe medallion tooMinor/UnsureOne of Marsha's monitors doesn't black out despite player destroying camera
When speaking to Six where the hole is selecting the dialogue prompts 3-2-3 results in no action from him - odd
Being hit with a stray burst shot while not the primary target and stealthed will not reveal you - seems off
Mac and Big Bret still have dialogue lines asking about their thoughts on the Faceless invasion despite them having left