Author Topic: Underrail and frontend moddability  (Read 1324 times)

Sanger

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Underrail and frontend moddability
« on: August 19, 2017, 11:04:16 pm »
Styg: I realise that at this point in time Underrail is unlikely to ever be especially moddable, due to the fact that there's no way to allow anyone to mod it in a compiled state without spending a lot of time and effort; that's unfortunate, as I think modding can prolong interest in a game quite a lot, but I know that trying to change it now is probably a poor use of limited manpower. I'm curious, though, whether after your experience with Underrail you'd consider making future instalments mod-friendly?