OK OK not those things PER-SAY but a dodging mechanic, like how in say... Dwarf fortress, someone fires a bow. an arrow isn't SLOW its not a speeding bullet either. so you have a (low) chance for it to miss, and a (skill based) chance to dodge away like the awesome Neo-Esque bad-ass you truly are. something like that based on how fast an attack is, like melee and far away-ish crossbow shots. things like that
and not unicorns PER-SAY but somekind of mutated wildlife that are more iconic. sure theres the rathounds and the burrowers, and the cave hoppers. but what else? the fallout universe had brahmin, bighorners, deathclaws, cyotes, radscorpeons, giant spiders, AND the newest one, new vegas, has added a ludicrous amount of plant life as well, PLUS a huge amound of enemy HUMAN factions, raiders, the masters army, powder gangers, the legion, the NCR, etc. and then theres still the securitrons and whatever else robotic. and thats just one game! this game is a mash up of 15 other sub genres and takes from so many more in spirit, you'd think there were more than large rats and evil slugs to pump full of lead.
and not broadswords pe- actualy broadswords is good! becauase i was gonna say something in between a GIANT SUPER SLEDGE and a dinky ittsy bittsybaby boo little knify wify and a broadsword fits the bill pretty ok! i mean the other weapon types are well fleshed out. the guns have high powered sniper rifles and dinky baby 9 mill pussy guns. the psy powers have mind rape, then SUPER HOLY FUCK SHIT ASS OH MY GAWD IM MEEEELLLTINGSMAAAAAAASAJSASHDBSH... come to think of it the psy powers could use some balancing too... hmm.... anyway thats my ideas.