Originally I intended the slow immunity to affect only the status effects that are primarily an external movement impairing mechanism, and not the ones that have a movement impairment as a derived effect of some mechanical injury or a different health status. However, upon re-examining this idea, I found out that nothing from the original game (and very little stuff from the DLC) would fit this, so I'm going to expand this somewhat to affect certain parts of different status effects that I think would make sense to be protected by this immunity.