Author Topic: Dev Log #51: New Weapon Types  (Read 26838 times)

captainmeow

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Re: Dev Log #51: New Weapon Types
« Reply #30 on: May 06, 2017, 08:36:05 pm »
Will you be adding slugs as shotgun ammunition or just shells? Also will there be specialty shotgun ammo like there are with bullets?

STEN

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Re: Dev Log #51: New Weapon Types
« Reply #31 on: May 16, 2017, 07:58:14 pm »
+1 to preivous. There's plenty of interesting amunition for shotguns from slug and buckshots to "dragonbreath" and breaching rounds.
And 1 question - will it ever be possible to break locks and doors by shooting or explosion?

Morm

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Re: Dev Log #51: New Weapon Types
« Reply #32 on: December 15, 2017, 04:10:08 pm »
Are energy rifle (or anything not dex-based) planned at one point or another ?

Ploluap

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Re: Dev Log #51: New Weapon Types
« Reply #33 on: January 04, 2018, 11:04:55 am »
Cant't wait for the expansion, it looks so cool...  Is it for any time soon ?

By the way, what's with the 21-24 (kg?) weight for machete and spear !?

Will that be fixed ?
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Benight

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Re: Dev Log #51: New Weapon Types
« Reply #34 on: January 18, 2018, 10:50:37 pm »
I'm definitely curious to see what kind of roles Spears and Machetes fall into.
Well, besides the obvious defensive/aggressive.

Thematically they both look like medium-heavy weapons to me.
Spears closer to heavy and machete closer to light.

I dunno much about hammer builds, but maybe some of them could use a spear situationally.
I'd imagine that the defensive buff from spears work the best for characters that can afford to take a lot of fire.
35% isn't exactly reliable by itself, but I'd imagine that some of the spear feats involve defense, too.

Then again a dodge build using a spear could be fun to see.


A machete build will almost certainly use both STR and DEX.
At least 6 DEX for Cheap Shots, but I'd be surprised if some of the new machete feats didn't need DEX, too.
Looks like a very crit-focused weapon, and DEX gives 1% crit chance per point to melee weapons.

I guess 16 STR, 3 DEX would make some sense from the point of a madman waving a sharp object around, but looking at how Cleaver and Kukri are both light weapons in Underrail I feel like machetes shouldn't be THAT far off.
Granted, machetes in Underrail seem to be sword-sized rather than big knives.

I wonder if Machetes will find a use in knife builds, or if they will simply need too much STR and not benefit enough from DEX.

Might even be interesting to see a build using both spears and machetes.
Machetes on offense, spears on defense.

Hazard

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Re: Dev Log #51: New Weapon Types
« Reply #35 on: January 19, 2018, 03:01:38 am »
Machetes seem like they could work well with a riot armor and shield. They have the same strength requirements and since machetes don't seem to be light weapons, a high DEX isn't needed, freeing points for STR or other base abilities. And a shield + short sword wielding character would simply be really cool. Then again, this doesn't remove any of the existing issues that riot armors have, so... eh. We'll see.

Edit: Also, Styg, any plans for a new dev log this month? Or perhaps even a release date? :D
« Last Edit: January 19, 2018, 03:03:32 am by Hazard »

sonemere

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Re: Dev Log #51: New Weapon Types
« Reply #36 on: February 17, 2018, 04:52:27 am »
had no idea u were adding new weapons..sounds sweet.  i have a suggestion. 

separate shields from a specific type of armor. Leather, psi beetle, metal, electroshock, pneumatic, toxic, spiked, serrated. (can use vest enhancement)
treat them as unarmed weapons/vest with lowered defenses and damage.
- chemical shield (uses chemical ammo and can use spikes if it is made out of metal)
- electric shield (uses batteries and electroshock emitters, and can use spikes if it is made out of metal)

etc etc.

"Dam i can put anything on garbage can lid!!"

add 2 shield perks:
- shield bash - use dirty kik animation on shield (bash 1 target rooting them 1-3 turns % chance)
- shield turn - use machete animation on shield. (hits up to 1-3 targets within range % chance)
« Last Edit: February 17, 2018, 05:08:16 am by sonemere »

harperfan7

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Re: Dev Log #51: New Weapon Types
« Reply #37 on: April 27, 2018, 03:23:02 am »
I've been thinking about what kind of build to use in expedition, and I have finally settled on machete + riot gear (though possibly siphoner leather later on).  Max strength, high agility, temporal manipulation, VERY high dodge/evasion.  We'll see what sorts of feats and whatnot we get that may change some of this, but I'm excited for it.
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ciox

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Re: Dev Log #51: New Weapon Types
« Reply #38 on: April 27, 2018, 07:19:54 am »
Similar deal for me, shotguns + temporal manipulation + riot gear. Going with Riot Gear since I never did before and shotguns are kinda like melee at putting you close to enemies. With any luck there's more buffs/stuff for riot gear in the expansion as well.

harperfan7

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Re: Dev Log #51: New Weapon Types
« Reply #39 on: April 27, 2018, 02:59:15 pm »
Yeah, I've never used riot gear or worn siphoner leather, and they both look really cool without overcoats.
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