This is the content of a crash log when using Snipe + NVG.
There's no system memory pressure (the machine has 32 GB of RAM) and this can also manifest as "zone transition error".
Game Version: 1.0.3.20b
Error: System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at dn6..ctor(Int32 A_0)
at bq3..ctor(Int32 A_0)
at ccu.b(Int32 A_0)
at dgw..ctor(cja A_0, b4u A_1, qu A_2)
at cja.ae8(b4u A_0, qu A_1)
at bwe.a(b85 A_0)
at bwe.a()
at bwe.a(Object A_0, EventArgs A_1)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at dgw.c()
at dgw.ah7()
at yd.b(Int32 A_0)
at alf.a(Double& A_0)
at dpk.dc(drm A_0)
at cb.dc(drm A_0)
at aws.a(drm A_0)
at au8.Update(GameTime gameTime)
at ddx.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at bi7.a(String[] A_0)