Equipment for SMG character in Expedition
2 Types of SMGs
In the old builds, before Expedition and the Veteran Levels (and the nerf to burst as a "special" damage), I ran an SMG character with an 8.6mm Steel Cat and a 5mm Jaguar.
The 8.6mm Steel Cat had a Smart Module, and a Compensator. The 5mm Jaguar had a Smart Module and a Rapid Reloader.
The reason for the Smart Modules are obvious: they gave bonus damage, since "burst" was considered a "special" damage.
However, in the latest updates, you no longer receive bonuses for ordinary burst damage.
So they had to go.
Improved Equipment for Expedition
I am now running an 8.6mm Steel Cat with a Compensator and a handgrip (leads to +25% burst accuracy), and a 5mm Jaguar with a Rapid Reloader and a Compensator (leads to fast SMG with some improved burst accuracy.)
This is working a bit better now.
Is this the optimal solution for light SMG / heavy SMG combinations?
Because the expedition critters are so armoured and high-HP, that sometimes I wish I was hitting them with more bullets per attack.
Would it be better to use muzzle brakes on the SMGs to get more rounds per burst, along with extended magazines?
This would lead to lower accuracy, but if the bullets miss, won't they just hit other enemies in concentrated formations?
The reason I ask all this is because I find myself facing larger concentrations of tougher enemies.
In classic Underrail, I mostly faced small groups (even during larger battles). I could wipe them out very quickly, with minimal expenditure of ammo. Ammo saving was significant, since there were so many small engagements.
But in these larger free-for-alls, I'm thinking it may be best to just unload mags on everything. I'm often a few bullets short of a kill after 2 8.6mm bursts on tough critters like crabs, so I'm thinking 2 larger bursts would take care of the enemies without requiring a wasteful third burst.
[My character is a classic SMG build, with Commando, Spec Ops, Suppression, etc...]
Smart Goggles
Also, obviously I am no longer using my Smart Goggles with 36% bonus damage to special attacks, since it is irrelevant to SMGs. Instead, I am using goggles that give 15% higher critical chance. Are there some other type of goggles I should be considering?