Yeh, melee is pretty tough.
I suppose that's done with shielding in mind, which might take a bit of power out of conventional ranged weapons.
I'm not sure about the extra plating, in the end it might grant me a % or two, and 1 mechanical threshold.
I got a regen vest that'll grant me 14 for 7, with 70 capacity, but it doesn't seem to be affected by the feat that's supposed to give extra capacity. Well, I didn't built it yet.
My original plan was using a spiked armor (well, or blades) with unarmed, psi punches, or daggers, to benefit from the flat extra damage as often as possible.
If that doesn't work out, the points in will and psychokinesis, would be rather wasted, as for pure protection, right now I prefer vests.
I've yet to encounter an enemy armed with energy weapons, and even my midlevel vest with no overcoat offers 33 bullet threshold. I suppose a really well made one could reach around 39?
Are there any lighter armor inlays than ceramic?
Edit: Also, if there was a vest that granted a small resistance to everything, or just plain more physical, I might have actually preferred that over regen, after all, energy costs, too, and bandages are just plain cheaper.