Author Topic: Handful of bugs.  (Read 1148 times)

Faeren

  • Zoner
  • **
  • Posts: 60
  • Karma: +8/-0
    • View Profile
Handful of bugs.
« on: August 01, 2019, 10:55:26 am »
First is Electrokinetic Imprint going on cooldown when it is cast on an invalid location but not placed. I attempted to place one in front of a Strongman, but the position was apparently occupied, after this it was placed on cooldown.

Second is land locusts spawning out of Hives onto a body of water:


Third is serpent bodies clipping over land when they should instead be partially obscured:

Styg

  • Administrator
  • Godman
  • *****
  • Posts: 2407
  • Karma: +509/-31
    • View Profile
Re: Handful of bugs.
« Reply #1 on: August 07, 2019, 10:32:38 am »
1. It's unfortunate, but there's no good way in the current code to provide for such mistakes without putting it on cooldown and also preventing it for being used as a sort of a mechanism to detect hidden enemies on that tile. If it's any help, you've shown (from among the visible characters) who is standing on the tile your trying to imprint upon (with the downpointing red arrow).

2. Which map is that?

3. That's a known and non-easily solvable problem of the rendering engine.

Faeren

  • Zoner
  • **
  • Posts: 60
  • Karma: +8/-0
    • View Profile
Re: Handful of bugs.
« Reply #2 on: August 10, 2019, 11:58:01 pm »
It's this map, got here without joining Aegis so I don't have the coords.

Styg

  • Administrator
  • Godman
  • *****
  • Posts: 2407
  • Karma: +509/-31
    • View Profile
Re: Handful of bugs.
« Reply #3 on: August 13, 2019, 02:34:48 pm »
Ok, fixed for the next update.