I really like the melee builds in this game, tried a many of it, and now there are machetes with spears.
So, I think something needs to be changed in the melee skill bonuses from the stats. Just dont understand logic why a character with a machete with stats of 10 STR and 10 DEX has much less melee skill than a character with 5 STR and 15 DEX, or vice versa.
I suggest a different dependence on the both stats for each weapon types, for example:
For Daggers 20%* STR 80% DEX
For Sledgehammers 80% STR 20% DEX
Spears 60/40
Machetes 50/50
Fists 50/50
*percentage of the current bonus
Accordingly, a small penalty to the skill if one of the parameters is less than four.
Something like that. I think its logical, a bit less minmaxing is also good.
I understand that this may require a change of stats for many types of enemies in whole game, but may its possible to apply change only for PC?
p.s. my english definitely not perfect, sry