Was playing a variation of this build up until level 10 (on hard difficulty) and got kinda fed up with it.
Start:
Str: 3
Dex: 10 (+2)
Agi: 6
Con: 3
Per: 8
Will: 3
Int: 7
After discussing the build options with a few others - I decided I liked the idea of more mobility and having the sprint feat, so I pulled from PER/INT. I also put a few points in Evasion.
I'm regularly getting my ass kicked and I think a lot of that is due to poor feat selection.
1. Aimed Shot
1. Sprint
2. Nimble
4. Grenadier
6. Paranoia
8. Ambush
10. Pack Rathound
I think removing one of Sprint/Nimble, Paranoia, and Pack Rathound for feats like Cooked Shot, Mad Chemist, and Opportunist would have served me better.
I also think maybe I should invest more in Traps, but Quick Tinkering has been nerfed and I'm not sure I want to invest in Psi. I'm also finding this build to have no real room for extra feats.
I'm about to re-roll a new character with some slight changes and I'm still torn on the AGI vs PER/INT debacle. Do you have any thoughts on my stat distribution? I'm concerned about a lack of early game mobility and an overall low initiative score with such low AGI. Although with how feat starved I am maybe foregoing Sprint is the right call. I'm also concerned about having absolutely no Dodge or Evasion.
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I'm also considering more of !melf's approach - which relies less on ambush and more on raw crit chance - but again, finding room for feats like Recklessness is hard work. I played around with ambush a little bit in this current playthrough and it wasn't always the easiest to set up.