Author Topic: Junkyard Surprise  (Read 12117 times)

LazyMonk

  • Scavenger
  • ***
  • Posts: 126
  • Karma: +3/-0
    • View Profile
Junkyard Surprise
« on: May 12, 2013, 05:40:10 pm »
I am not sure if this is a bug. Maybe it is working as intended.
The junkyard surprise meal remains after being used unlike the other meals of the game.
The only issue i have with this is that it made the snooping perk quite irrelevant to me... :P

Edit: Ops i was almost sure i was at the Bugs forum...
« Last Edit: May 12, 2013, 05:44:12 pm by LazyMonk »
Utility Belt
"The most important tool in fighting crime."

UnLimiTeD

  • Tchortist
  • ****
  • Posts: 489
  • Karma: +27/-1
    • View Profile
Re: Junkyard Surprise
« Reply #1 on: May 12, 2013, 08:33:28 pm »
I was wondering that for a long time now, but in this case, I think it's for the better.
Either people use it until they get what they want, or they save-scam.
I certainly do, or would do, respectively.
So either it needs to be really dirt cheap and available in practically unlimited amounts, or just more expensive.
First person to give Styg Karma.

I hereby declare that I love the oddity system and am in favour of shop and carry limits.

Styg

  • Administrator
  • Godman
  • *****
  • Posts: 2406
  • Karma: +513/-31
    • View Profile
Re: Junkyard Surprise
« Reply #2 on: May 14, 2013, 04:19:54 pm »
It should be consumable. I'll fix that. Also I think I'm going to nerf it a bit. It was never meant to be that big of a steroid, more just a flavor dish. :P

UnLimiTeD

  • Tchortist
  • ****
  • Posts: 489
  • Karma: +27/-1
    • View Profile
Re: Junkyard Surprise
« Reply #3 on: May 14, 2013, 06:32:49 pm »
Hey, hey, you better implement real steroids then.  ;D
Something .... FOR SCIENCE!
First person to give Styg Karma.

I hereby declare that I love the oddity system and am in favour of shop and carry limits.