Author Topic: Mechanical pistols improvement  (Read 2231 times)

MirddinEmris

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Mechanical pistols improvement
« on: September 13, 2019, 04:11:13 pm »
Now it's not a secret that mechanical pstols right now suck. Here are my though on what can remedy the situation somehow.

1) If we compare SMG vs Pistols shot byt shot we will find that same caliber SMG has much lower AP cost and only slightly lower damage, so even if you don't use burst fire, you can seriously outdamage pistols with smg just by simply attacking the target. If we use burst fire, we leave pistol in the dust. Just by swapping AP cost of similar caliber smg and pistols we go a long way of making them viable weapon. We also nerf SMG a bit, but they will be pretty strong even so (though may use some slight damage increase to offset the nerf). Since the pistols will have a lot less AP cost, Steadfast Aim can be returned to 1% for 1 AP after 10.

2) Pistols seem to be made with the critical shots in mind, so slightly buffing their critical chance (say by 5%) and critical damage (by 25%) across the board we can solidify their role. Right now even if you manage to get you critical chance high, you main source of damage bonus is Sharpshooter feat and 25% from hammerer, making their crits very unimpressive even with Critical Power.

3) Hammerer probably shouldn't have such big range. It would be fine to nerf the upper damage along with rising lower. Right now it feels like playing roulette. Being more reliable would be good.

4) Introducing some crafting components would be a nice idea, since right now a pistols don't have good one outside of smart module and perhaps rapid realoder (which is double edged sword, since it alse reduces bonus from Steadfast Aim).

5) New feats that would introduce new styles of using pistols. For example:

  - Full Akimbo. If oyu have two firearms pistols equipped, shooting one will reduce the AP cost of the next attack from second pistol by 5.

  - Adjustment Fire. Each next shot against same target with same pistol while in focus will increase the accuracy by x% and damage by y% (not sure about the numbers on that one)

6) Reduced AP cost for equiping them. Stacks with Quick Pockets.

Not all of those ideas have to be implemented, it's just a collection of suggestions on how to improve what is currently the weakest weapon in the game.
« Last Edit: September 13, 2019, 04:20:49 pm by MirddinEmris »

harperfan7

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Re: Mechanical pistols improvement
« Reply #1 on: September 13, 2019, 05:11:33 pm »
Having the lowest base AP cost (and higher crit damage) gives them a niche as the "special attack gun".  Right now their only niche is being noob weapons and a source of initiative (that's kinda redundant with the new initiative sources).  Energy pistols are still going to be better, but dunno what to do about that.
*eurobeat intensifies*

Arclight

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Re: Mechanical pistols improvement
« Reply #2 on: September 13, 2019, 10:47:42 pm »
Crafting in general does need some TLC. With the skill system, it could make some pretty awesome gear.

ciox

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Re: Mechanical pistols improvement
« Reply #3 on: September 17, 2019, 08:32:08 am »
IMO they just need their existing feats fixed, most every gun build has great, impressive feats like Snipe or Spec Ops or Concentrated Fire or Commando... Mechanical pistols have unimpressive feats, like extremely situational and nerfed Execute, very infrequently usable Rapid Fire, pretty weak Steadfast Aim.

All those getting fixed would be the simplest way, and the most respectful to the original design.

Maliel

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Re: Mechanical pistols improvement
« Reply #4 on: September 21, 2019, 04:28:34 pm »
It would be nice if there was a special attack or a component that would allow you to shoot in three round bursts, or maybe just remove the cooldown from rapid fire

Exterminator

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Re: Mechanical pistols improvement
« Reply #5 on: September 27, 2019, 03:59:52 pm »
Maybe indirectly buff pistols by making riot gear shields reduce damage from projectiles?
Or give pistols chance to counterattack.

TheAverageGortsby

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Re: Mechanical pistols improvement
« Reply #6 on: September 29, 2019, 02:06:01 am »
Or give pistols chance to counterattack.
Full gun kata! Give pistols a bonus to dodge since clearly they're best at melee range ;)
https://youtu.be/LqQJOr4Rx5k?t=13

Exterminator

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Re: Mechanical pistols improvement
« Reply #7 on: September 29, 2019, 09:26:27 am »
Exactly!