I played both experimental (1.1.0.14) and current stantard version (1.1.0.12) and I noticed this god darn change (of course with unexpected deaths).
"Quick Tinkering
When activated will allow you to arm next trap instantly, even in combat in which case it will cost 25 action points.
Cooldown: 5 turns"
WHAT THE HECK?
Paying 25 Action Point for a mere trap per 5 turn? It's a catastrophe, especially when
(i) Every (negative) character tweak in this game is retroactive
(ii) There is no way to reduce AP cost for QT, at least I haven't seen any
(iii) It's almost the only "regualer power" in comparison to average Psion power, do I need to remind you of the folking Premeditation? 5 turn cooldown with no other cost.
You are killing the variety and making unnerfed Psi the only thing irreplaceable--so why don't you remove all noobie skill/feat/weapon factor and make it "Psionicrail"? Underrail is not D&D 3.5 (Spellcasters and other Noobies 3.5), so please don't be the WOTC.
Plus I ain't even see a Development Log or Hotfix Readme stated that you guys have added such a huge cost for QT on current standard version. This is the actually reason that makes me folking angry. So-hardcore-that-destroy-the-fun-devs, are you suffering some serious head damage?
I'll give a negative comment for Underrail on Steam and got some pirate copy (like 1.0.3.20) to play (no, I'm not going to send the Corp more money on GOG), until you guys make a proper explanation. I'm not cling to former type of QT, I only need an explanation.