I will take this point by point
BALANCE
- hate this, why are we putting an arbitrary limit on player freedom? if i want to carry 100 bear traps with no skill and drop them all over the place, so be it. I dont see any reason that we should put an arbitrary limit on what the player can do. Bear traps require 0 traps for a reason, and are easily spotted by any sentient enemy if used in this way, so I don't see this as gamebreaking. If you want to make a massive field of beartraps go ahead, and pick them up afterwards which will probably take a few minutes. Sounds tedious and unfun, but Im sure somebody does it.
- also disagree, why should bear traps ignore mech threshold? Is it unrealistic to think that an armored giant beetle would have the armor to resist a bear traps damaging effects, but not be able to escape it for 5-10 seconds? these things snap shut using a springloaded mechanisms, I dont see any reason why somebody's armor couldnt block the damage but the bear trap still keep them immobilized simultaneously. And if you weren't pierced by the bear trap why would the poison apply?
-no problem with this
- I like the idea of nerfing psi, but this also doesnt really make sense. so the more I know about how to use my mind to manipulate the world around me, the less effectively I can do it? UGH
- I agree, cold resisntance is basically a dogshit useless state because nothing threatening applies it.
CRAFTING
-I always like QOL shit
-Agreed, I think this is weird also
-People been asking for this for a while, and also to coat your knife in your hand with poison, which while I think it would be a very flavorful addition to the game, doesnt really make a difference because poison is mainly used for humanoid organic targets, which is what knife builds already specialize in killing. I do think it would be cool to be able to apply poison to weapons on the fly instead of while crafting.
- Bump
- Weird thing to ask for, and it makes 0 sense for it to do 100% electrical damage, why didnt you suggest 50/50 mech/elec? OR EVEN BETTER - it does 100% mech damage of a regular throwing knife plus the electric discharge, after all it requires more components and batteries to even make these things, why should the be on par with / not as good as regular throwing knives, they should be better just like 5mm shock bullets are better than 5mm standard.
QOL
- yes pls
- eh, this is QOL but I think it goes against stygs vision for the game. Up to him. Maybe if you keep Old Jonas's watch instead of giving it to him this becomes available?
- Personally I would like this because I hate wasting 20+ minutes grinding super steel when I really just need some decent quality plates in the midgame
- Yeah, the number of times i misclick and get myself killed in combat is absurdly high, and was also extremely frustrating when I was doing Ironman runs in the past, I agree that combat movement could use some slight refinement.