Author Topic: Feat: Concealed Weapon  (Read 2453 times)

A_Clever_Monocle

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Feat: Concealed Weapon
« on: November 30, 2019, 04:36:04 am »
Allows you a special weapon slot to carry either a knife or a pistol.

-Requires quick pockets as a prerequisite feat
-requires 120 points in either melee or guns
-requires 6 dex
-having this feat will allow you to retain the weapon after a wild encounter with a certain woman in the foundry
-weapons in this slot do not need to be removed before entering certain controlled zones

Flavor text: It's better you if you don't know where the holster is.

« Last Edit: November 30, 2019, 04:38:10 am by A_Clever_Monocle »

harperfan7

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Re: Feat: Concealed Weapon
« Reply #1 on: November 30, 2019, 04:51:30 am »
I *thought* you were going to say it's a third weapon slot but only for these kinds of weapons, in which case I loved the idea.
*eurobeat intensifies*

A_Clever_Monocle

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Re: Feat: Concealed Weapon
« Reply #2 on: November 30, 2019, 05:36:33 am »
The idea is that pistols are generally useless this would give them a small amount of utility

cypherusuh

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Re: Feat: Concealed Weapon
« Reply #3 on: November 30, 2019, 07:36:27 am »
Probably wouldn't work on current game build tbh, unless Styg wanna rework the entire inventory stuff. Even the 6th utility slot are there for temporary usage while equipping jet-ski, rather than making new behind-the-scene slot mechanic for it. And placing gun as utility won't work code-wise, since each attack abilities are assigned to current weapon slot

ciox

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Re: Feat: Concealed Weapon
« Reply #4 on: November 30, 2019, 03:09:32 pm »
A third weapon slot would be interesting but unlikely in the main build. But you know, this might happpen in the new DLC they are working on.

They said the new DLC will change things up a fair bit and be kind of separate from the main game.

Maybe they'll do UI changes like this in there.

A_Clever_Monocle

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Re: Feat: Concealed Weapon
« Reply #5 on: November 30, 2019, 04:01:41 pm »
Seprate as in a standalone?

nosaM

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Re: Feat: Concealed Weapon
« Reply #6 on: November 30, 2019, 04:59:52 pm »
I think something like this should be gotten outside leveling, maybe for getting a certain someone their lucky knife.

cypherusuh

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Re: Feat: Concealed Weapon
« Reply #7 on: November 30, 2019, 06:34:11 pm »
Seprate as in a standalone?
That's what they said on last DLC news. Probably something like Dude quest getting vision n stuff. Or even we plays as Dude himself

tyrtix

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Re: Feat: Concealed Weapon
« Reply #8 on: November 30, 2019, 07:38:52 pm »
equip piece: knife sheat or pistol holster.
Uses up one or two belt slots, you can put in one of the correspondent items, and you can change on hand weapon by using 10 to 0 ap.
Attaches to belts, wich becomes craftables then: couple empty shells, rags and a pelt makes a bullet strap belt or shotgun strap belt; utility belt is just pelt plus some scraps, and so on.
Neat.

A_Clever_Monocle

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Re: Feat: Concealed Weapon
« Reply #9 on: December 01, 2019, 01:26:17 am »
You know a craftable holster/sheath that provides an ap cost reduction ior other effect could be interesting, in theory you could also have shotgun and rifle scabbard.

mephisto

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Re: Feat: Concealed Weapon
« Reply #10 on: December 13, 2019, 03:20:19 am »
i like the idea, but to make it NOT too OP, maybe there should be a new "concealable" weapon for each weapon type, and it should be the weakest weapon among others.
for example : the "Shiv" > knife
for pistols, it could be, like, "Zip 22" perhaps (google it).