Author Topic: New Player looking for SMG build  (Read 17333 times)

GawainBS

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Re: New Player looking for SMG build
« Reply #15 on: January 06, 2017, 09:56:27 pm »
Alright, I'm going to tackle the game then, with all of your advice in mind. Thanks a dozen for the assist!

GawainBS

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Re: New Player looking for SMG build
« Reply #16 on: December 26, 2019, 09:53:51 am »
I just got the Expeditions expansion. Would this build need any updating because of it?

Thanks in advance!

mephisto

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Re: New Player looking for SMG build
« Reply #17 on: December 27, 2019, 08:15:55 am »
here's my build to start off the SMG build.

http://underrail.info.tm/build/?AQMIBwMJAwcPAAAPDwAPDw8PAAAAAAAAAAAADwAAMRk

i don't raise any crafting skills for equipment until past mid-game, because you can still find great unique SMGs. by then, you can start dumping points to crafting skills (preferably 130 effective skills for mech, and tailoring) and stop increasing hacking, lockpicking, pickpocket, and probably you won't need another point for stealth. in the late-game, you can begin to craft weapons that are much better than the unique ones. and i raised melee because SMG is a good pair for knives, i'd rather raise the melee skill than picking Versatility which means wasting 1 feat. if you don't want to use melee (full ranged build), you can invest the points in mercantile or another one of crafting skills (like bio or chem).
« Last Edit: December 27, 2019, 08:18:28 am by mephisto »