Geez.... no XP from returning the digital watch to Jonas either. It's in the quest log, there's a decent amount of activity involved, he acknowledges it zero XP. Oddity is not supposed to reward experience for killing, but it never said that you don't get anything for solving quests either. Actually it states the opposite, according to the in-game description, quests being the main source of XP. Hopefully this won't be the tendency through the game. Oddity eliminated the need to kill, but doing the same with quests leave very little motivation for the players. I mean those are the two things people play games. If they are taken away, that leaves them collecting used metro tickets from dustbins to be the MAIN way to grow. Not so epic.