Author Topic: New goggle powered module  (Read 830 times)

Quidam Craft

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New goggle powered module
« on: July 27, 2020, 03:23:11 pm »
Currently we only have one choice as a powered module for googles : Night vision goggles.

I think it would be good to add something else, to bring some choices when crafting this item, because currently there is no choice, you'll have to build a google with Night vision, and there little to no downside to it.

The idea would be a "powered targeting computer" that would boost the classic effect of the google only when powered.

For instance an Adaptive goggle with this new module would bring +2 perception when powered, a seeker goggles with this new module would increase even more crit chance. The energy consumption and/or the boost should be different with the quality of lense. It would require a lot of energy per turn to boost a seeker goggle with a very hight crit chance. And we can even think of some diminushing effect with very high lenses so that it's good but never OP.

This addition would also bring the "flare gameplay" at the front of the stage, even later in the game. So you'll have a choice between using NVG for 0AP, or use flares that require AP and throwing skills but you'll be able to also use the nice boost on the goggles.

I always thought that not having different choices for the optional module of goggles, and that this lack of choice destroy the flare gameplay in most build is a bit lackluster.