Author Topic: Enemies respawning  (Read 1124 times)

darkelf

  • Zoner
  • **
  • Posts: 64
  • Karma: +1/-22
    • View Profile
Enemies respawning
« on: November 02, 2020, 06:01:45 pm »
After completing Dude's other quest all the enemies respawn in upper caves. Is this intended? Killing death stalkers again is a bit frustrating.

TheAverageGortsby

  • Faceless
  • *****
  • Posts: 820
  • Karma: +196/-40
    • View Profile
Re: Enemies respawning
« Reply #1 on: November 03, 2020, 12:53:55 am »
The Azuridae and Crawlers in those caves do indeed respawn, and have for pretty much ever.  It's *probably* not a factor of you completing the quest, and rather a factor of you taking long enough for the respawn timer to tick over.

It's about as out-of-the-way as a place can get, and it's a great place to farm up better quality psi beetle shells and crawler poison for endgame.  Hopefully it is, as it appears, intended.  If it's too much of a hassle, there's a southerly path out of Dude's caves that will bypass the Crawler map, though you'll have more Azuridae instead.  Six of one.

darkelf

  • Zoner
  • **
  • Posts: 64
  • Karma: +1/-22
    • View Profile
Re: Enemies respawning
« Reply #2 on: November 03, 2020, 04:10:05 am »
I also thought it was a time factor. By the way you can go straight north form Dude's place and up (using rocks) to Foundry, skipping lurkers.
I was curious why the amount of spawning enemies was exactly the same as it was, not less.
« Last Edit: November 03, 2020, 04:33:57 am by darkelf »