While these don't have much in common i wanted to group them like this instead of making a thread for each
Crowbar: consider make it a light weapon (eligible for DEX AP use reduction) or giving a lower AP cost.
Hypertoxicity: i think hearing the devs mentioning that it could be very hard to fiddle with the activation order of some statuses, but i was thinking that changing this feat it so that it makes poison damages occurs at the start of a turn, plus the x2 DoT damage would be a nice modification.
Hunter: i think Throwing knives should be modified by this feat as well.