Author Topic: Crash report  (Read 1306 times)

Skizmark

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Crash report
« on: March 07, 2021, 07:55:59 am »
Game Version: 1.1.3.1
Error: System.NullReferenceException: Object reference not set to an instance of an object.
   at cs.a()
   at cs.e4(TimeSpan A_0, TimeSpan A_1)
   at dem.h(TimeSpan A_0, TimeSpan A_1)
   at hy.a(TimeSpan A_0, TimeSpan A_1)
   at cnc.a(eky A_0)
   at eih.dm(eky A_0)
   at ct.dm(eky A_0)
   at au2.a(eky A_0)
   at a4d.Update(GameTime gameTime)
   at d4e.Update(GameTime gameTime)
   at Microsoft.Xna.Framework.Game.Tick()
   at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   at Microsoft.Xna.Framework.GameHost.OnIdle()
   at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   at System.Windows.Forms.Application.Run(Form mainForm)
   at Microsoft.Xna.Framework.WindowsGameHost.Run()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at bwg.a(String[] A_0)



my save corrupted and then when I moved south my game started crashing on transition, any idea how to fix this?

PhrygianDominant

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Re: Crash report
« Reply #1 on: March 07, 2021, 08:41:20 am »
It's the transition to the zone outside the Lost Vault, right? Upload your save for me and I'll fix it for you. You can use Dropbox, Google Drive or such and post the link here.

Skizmark

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Re: Crash report
« Reply #2 on: March 07, 2021, 07:51:54 pm »
the saves that got corrupted were just autosaves so when I tried to get back to where I was they got deleted but its no big deal I'm pretty much back at where I was before, thanks though.  I was mostly wondering on the cause of the crash and if I have any way to try and prevent it in the future.

cypherusuh

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Re: Crash report
« Reply #3 on: March 08, 2021, 12:53:12 am »
Most of zone transition error is usually due to not enough RAM afaik. It's usually fixed by restarting your game and free-up your ram a bit (closing discord, browser, etc).

I noticed that Abandoned Waterway Warehouse often gets error'd too because there's too many clutter.

PhrygianDominant

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Re: Crash report
« Reply #4 on: March 08, 2021, 10:27:51 am »
the saves that got corrupted were just autosaves so when I tried to get back to where I was they got deleted but its no big deal I'm pretty much back at where I was before, thanks though.  I was mostly wondering on the cause of the crash and if I have any way to try and prevent it in the future.

It's a bug in the code that cleans up the zone after freeing the pigs. If you killed the pigs or let them leave the map, the game crashes. Fixed for the next update, but in the mean time, take care.

That said, cypherusuh is right when it comes to general crashes.

Hammer Wizard

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Re: Crash report
« Reply #5 on: March 08, 2021, 12:42:33 pm »
>It's a bug in the code that cleans up the zone after freeing the pigs. If you killed the pigs or let them leave the map, the game crashes.
Goddamm it, this is what I get for doing something good.
*Snort*