Game Version: 1.1.3.1
Error: System.NullReferenceException: Object reference not set to an instance of an object.
at cs.a()
at cs.e4(TimeSpan A_0, TimeSpan A_1)
at dem.h(TimeSpan A_0, TimeSpan A_1)
at hy.a(TimeSpan A_0, TimeSpan A_1)
at cnc.a(eky A_0)
at eih.dm(eky A_0)
at ct.dm(eky A_0)
at au2.a(eky A_0)
at a4d.Update(GameTime gameTime)
at d4e.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at bwg.a(String[] A_0)
my save corrupted and then when I moved south my game started crashing on transition, any idea how to fix this?