I just a started character with 10 INT. and filled all crafting skills to the brim.
I wouldn't recommend it, because aren't many benefits to crafting at the moment.
your horrible other things. high Int characters aren't balanced at the moment,
really no reason why you should kept sticking points in INT at high levels.
suggestions:
-unique items that can only be crafted, crafting weapons lets you make special versions. jury-rigging crazy items.
removing the need for a special gun frame for making chemical blob guns use the (SMG frame) to make a burst type chemical guns,
making chemical ammo with poisons or electric shocking jelly. Adding multiple lasers to a laser gun. altering it battery size.
Add a scope to the chemical blob gun. chemical ammo that works in a normal gun. napalm blob gun.
craft gun turrets and robots, and hack/electronics robots, turrets, electrical boxes,
-letting you mod already finished weapons and armor.
Add a scope to a normal gun or a another barrel, jury-rigging the clip to hold more ammo, add poison to normal caltrops or a bear trap.
add spikes add other armors, coat you armor in a fire-retardant, or rust proofing chemicals.
-throwing is neglected more weapons
throwing daggers and ninja stars. Molotov cocktails: gasoline, bottles, clothing scraps.
the ability to pick up you caltrops.
-explosives,
The ability to shoot mines
-explosive barrel.
the ability to extract the gas, oil or whatever explosive from it.
I'm surprised theirs isn't no random junk like soda cans, bottles or canned food.
the healing hype, needs to many components, It just feel unbalanced compared to psi booster.
-thanks