Author Topic: Dominating IronMan Run  (Read 7554 times)

ben

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Dominating IronMan Run
« on: March 03, 2024, 11:28:41 pm »
Ironman - Dominating Difficulty / Oddity XP - Assault Rifle / GL Build

No deaths
No autosaves
No save/load
No cheat engine

Part 1: https://www.youtube.com/watch?v=OJroJhTV9qY
Part 2: https://www.youtube.com/watch?v=u4LjMGHLB_0

Introduction:

I have been working on this for a while.

It's hard to reserve the time for a 14 hour playthrough.
I have two toddlers at home, and a full time job.
If you see me afk 5-10 minutes during the run, i'm probably with the kids.

You can't really imagine in how many different ways you can die in this game.
Even after preparing for a long time, you can be hit with a double crit and die instantly, or
get ambushed when entering a zone, or just misclick into a hostile zone.

Initially i wanted to keep the run under 12 hours, so i can post it in a single YouTube video.
In the end, i completed it in 14 hours. It's hard to cut down the time when you're trying to play safe.
It got to the point where i had to constantly slow down and calculate my mouse movement
and placement, so i don't accidentally enter a hostile zone. Things you would never imagine in a normal playthrough

Fatigue also plays a critical factor. After about 6 hours you stop thinking clearly.
You realize you have 6+ hours to go, try to play faster, and become careless.

Any single mistake can get you killed, and in a 14 hour playthrough, there is A LOT of room for mistakes.

* As for people saying that Assault Rifles are too strong. Grenade Launcher is an atomic bomb.

Build:

https://underrail.info/build/?FgcDBgUOAwd4ADQAAAAAeHhaAAB4eBAvAAoAAEYIAEMrATkmOxUoSsKHSSpTwoUx4qeqAuKntAXfvA


Build Notes:

Mechanics - 115 - Fix DC gate mechanism (required more for crafting anyways)
Electronics - 140 - Arke Power Station - output increase (so i don't need to return)
Hacking - 130 -  Arke Power Station - Disable security system without alerting IRIS
Lockpicking - 100 - Research facility and Grey army base (90)
Biology - 45 - Focus stim
Temporal Manipulation - 70 - Psycho-temporal Contraction and Stasis (makes hard fights much easier)

Paranoia - Had to take this feat instead of Critical Power.
High initiative for Arena fights, Forsaken Island fight, Random encounters or mishaps, and tentacles in final boss fight.
Detection also super helpful in IronMan, since your constantly running around land mines and stealth enemies.

Hornet AR (muzzle break + rapid reloader) was supposed to be my main weapon. So missing critical power is not a big deal.
I just couldn't find a hornet frame above 125 quality the entire run. Chimera saved my ass with the free burst from commando proc.


Thanks:

Tygrende, Eidein, Alter Mann, KnifeGaf, and other youtubers for their instructional videos.
ThinksTheClown for his speedrun video.
Underrail discord chat https://discord.gg/F9PuukcZ  (Never have i seen a more wretched hive of scum and villainy).
Eidein on Underrail discord, he is the spawn of Satan, but very knowledgeable.

Cheers.

Eidein

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Re: Dominating IronMan Run
« Reply #1 on: March 05, 2024, 07:37:13 pm »
Well done ben

You are absolutely correct about fatigue, one of the main ways I was dying on 3 con was just being careless after being awake for a while.

Thank you for the kind words  ;D
« Last Edit: March 05, 2024, 07:42:13 pm by Eidein »

ciox

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Re: Dominating IronMan Run
« Reply #2 on: March 14, 2024, 11:09:43 am »
Cool stuff, once again confirmed that Chimera is the way.