Author Topic: is lockpick bad (or at least worth less than more temporal manipulation)  (Read 1748 times)

Hooch_Sauce

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title. Of course in builds without 70 tm i know to bump off some other skills to make room, but is it worth draining to go for skills like more dodge/evasion? And while I am at it, I haven't really done any builds using dodge/evasion, so is there any real 'breakpoints' for them besides feat requirements?

PaposikG6

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Re: is lockpick bad (or at least worth less than more temporal manipulation)
« Reply #1 on: February 25, 2023, 07:24:24 am »
Evasion and Dodge are all or nothing skills, unless of course you only want them for feats like escape artist.

Title: Lockpick is quite bad but if you are a low strength character you should have 60 effective to be able to open vents in the game.
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Hooch_Sauce

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Re: is lockpick bad (or at least worth less than more temporal manipulation)
« Reply #2 on: February 25, 2023, 02:36:01 pm »
ok, thank you. Might just push one char forward with that just to see what is behind those checks and most likely be sad enough at the result to never put points into it again.

PaposikG6

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Re: is lockpick bad (or at least worth less than more temporal manipulation)
« Reply #3 on: February 25, 2023, 04:03:57 pm »
You usually can afford some points in lockpick. The issue is when you go overboard with it as most high level lockpick checks just contain randomly generated loot.  Lockpick is useful enough until the end of Depot A and for opening vents.
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Hooch_Sauce

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Re: is lockpick bad (or at least worth less than more temporal manipulation)
« Reply #4 on: February 25, 2023, 06:41:36 pm »
fair enough. Thanks for the help.

Vokial

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Re: is lockpick bad (or at least worth less than more temporal manipulation)
« Reply #5 on: February 25, 2023, 06:44:53 pm »
However if you play on Oddity, it's rewarding to have it throughout the whole game as there are a lot of those behind locked doors and containers (same with Hacking).