Author Topic: stasis nerf  (Read 1231 times)

Tytyger

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stasis nerf
« on: October 29, 2021, 06:55:19 am »
Change in ai to throw molotovs, nets on you when you in stasis.More tm psions to put distortion onto stasised targets.Nasty debuffs also reduce stasis effectiveness such as daze, yell.Cut stasis debuff immunity.

Guehlfirf

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Re: stasis nerf
« Reply #1 on: October 29, 2021, 01:43:47 pm »
Smarter ai is always great. If it nerfs TM even greater.

Drizzle

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Re: stasis nerf
« Reply #2 on: October 29, 2021, 04:16:19 pm »
I welcome smarter AI outsmarting the player's tactics (like not using Yell/Aimed Shot snipers while you're in Stasis, invulnerable to all that; or casting Distortion), but I think debuffs reducing Stasis duration and even piercing it is too much. Those debuffs won't tick down which means you'll still have a massive disadvantage after it runs out.

Stasis already needs almost 2 levels worth of skill points and a 20% max HP hit for you to be able to use it. The cost is also really high, as is the cooldown. Why punish you further for using the last, most powerful spell in TM? It's not even that good by itself, you need to pair it up with an alpha strike build to take advantage of it because NPCs can't spend all their arsenal within two turns.

Tytyger

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Re: stasis nerf
« Reply #3 on: October 29, 2021, 04:29:37 pm »
may be cutting debuff immunity too  much but ai certainly can get updated and enemies become stronger up to the level of waterway dungeon feels needed.Like concussive shots, supppresive fire, expose weakness make stasis less desirable to cast
« Last Edit: October 29, 2021, 04:33:22 pm by Tytyger »