Author Topic: A rework of smoke bombs ?  (Read 707 times)

Ploluap

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A rework of smoke bombs ?
« on: January 11, 2022, 12:58:09 pm »
Hi guys,

I recently played the excellent Jupiter Hell game and it has an interesting way of using smoke grenades : it creates a field in which you can move freely but it breaks line of sight for a duration, unless you're really close to the target.

I thought it could work well for underrail too (and i don't really like the current smoke bomb mechanic which doesn't feell realistic to me).

Have a nice day
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