Hey guys,
spend some time on the forum going through some builds, so I have set up a build for sniper/psi that has access to key crafting and armor and guns.
I tried to balance based on what is considered the needed level for key skills etc. Would welcome some input, not sure if I should drop all together the throwing for more PSI abilities.
I tried to share the link directly from the character builder but I don't know why I'm not allowed.
So here is the build as is in level 30
S 6
D 5
A 3
C 3
P 15
W 7
I 9
1. aimed shot, 1.Opportunist, 2.tranquility, 4.thermodynamicity, 6.premedetation 8.Ambush, 10.shooting spree, 12.snipe, 14.creogenetic induction, 16.pyromaniac, 18.critical power, 20.sharpshooter, 22.phycho- neural flexibility, 24.hypothermia, tattoo: black crawler, 26.increase perception, 28.advanced psi empathy, 30.maditation
Guns 160 (309)
Throwing 74 (80)
Stealth 156 (163)
hacking 86 (130)
lockpicking 36 (50)
pickpocketing 47 (50)
Mechanics 113 (161)
electronics 85 (121)
chemistry 10 (22)
biology 81 (116)
tailoring 85 (121)
Pyrokinesis 45 (75)
metathermics 125 (160)
temporal manipulation 70 (103)
persuation 38 (60)
mercantile 69 (105)