Attributes:
Perception too high, dex too low. SMG builds typically can make use of lesser accuracy and weapon skill, in return for the reduced ap cost to fire, granted by more dex.
Or, for maximum efficiency, drop perception to 6 just to satisfy Suppressive Fire, and pump Dex as high as possible. Then, maximize melee skill, and take the Versatilty feat (fully specced) to attain both high Guns skill and high ap cost reduction to fire.
Feats:
Three-Pointer doesnt pair well with such low dex and throwing skill.
No Increased Dexterity feat? The +2 to Str/Dex/Agi/Con/Per/Wil/Int is too valuable to pass up for any build.
Can drop Agi to 7, since Hit and Run requires only 7 agi. Put the excess ability point into Dex instead.
Otherwise, feats look pretty fitting for an SMG build.
Skills:
70 in Temporal Manipulation is enough for Stasis.
Merchantile also seems too high, cant remember what is the highest check though