Author Topic: Rework Riot Armor for Infusion  (Read 4569 times)

ShoggothWhisperer

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Rework Riot Armor for Infusion
« on: September 08, 2022, 05:49:03 pm »
It's no secret that riot armor with shields is the worst armor option in Underrail. If you want mobility, you go for a lightweight tac vest or leather armor suit. If you want protection, you go for a suit of metal armor. These armor sets don't require any feats to operate, and metal armor's only requirement is having 8-9 strength. To get the full use of riot armor, you need the shield arm feat, 5-6 strength, and you are restricted to only using one handed weapons. Riot armor is more restrictive and offers less benefits than conventional armor and needs to be reworked for infusion to stay relevant. Below are some ways riot armor could be reworked to be a viable alternative to other armors.

1. Remove the armor penalty from adding a shield- Being restricted to 1 handed weapons is already enough of a drawback to adding a shield, increasing armor penalty on top of that is overkill. Melee builds use lighter armor because they need the extra mp to run up and hit enemies, so they usually can't afford to run high armor penalty without a feat like hit and run.

2. Condense riot armor feats- Riot armor currently has 4 feats it exclusively benefits from, which is significantly more than any other set of armor. Shield Arm, Shield Bash, Boarding Up, and Iron Grip are all riot armor exclusive, and contribute to the feat bloat that makes riot armor unattractive. Shield Arm and Iron Grip's benefits should also be added to riot armor, but only have their effects active if the character has more than 8 strength. This would allow characters to use riot armor effectively without having to dedicate several feats to it. Alternatively, the benefits of shield arm could be completely removed, and you could have block chance and block amount scale with strength in a similar manner to parry.

3. Allow riot armor to block projectiles/ reduce damage from ranged attacks-It always seemed odd to me that a heavy metal shield would provide no protection from bullets, shells, and explosions. If the riot shield could block things like bullets, crossbow bolts, and cryokinesis projectiles, it would make it an interesting alternative to tactical vests. Maybe it could loose the DT increase against bullets and shells as a trade off. You could have this be an innate feature of the riot shield, or you could lock it behind a feat to require investment for the benefit.

4. Allow riot armor to block more damage types than just mechanical- Depending on the material used in the shield, riot armor could block differnt types of damage. Tungsten and burrower could block heat, Tichrome and Super Steel could block energy, psi crab could block electricity, ect.

I really like riot armor with shields conceptually, but in practice they just require too much investment for too little payoff. I'd love to hear other people's opinions on how riot armor could be reworked to make it a more appealing option.
« Last Edit: September 08, 2022, 06:19:34 pm by ShoggothWhisperer »

harperfan7

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Re: Rework Riot Armor for Infusion
« Reply #1 on: September 08, 2022, 07:03:31 pm »
I support all your suggestions (shields not having armor penalty for instance; if balors hammer doesnt, shields probably shouldnt either!), but for some I'd go even farther.  Shields could work like opposite energy shields: they have a high chance to block slower attacks and a lower chance of blocking fast attacks, but can block any type of damage, melee or ranged, and how much damage is blocked depends on the shield material.  Burrower would block extra heat for instance, psicrab would block more heat and a lot more electricity, etc.   

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PaposikG6

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Re: Rework Riot Armor for Infusion
« Reply #2 on: September 09, 2022, 10:04:26 pm »
Riot gear definitely deserve to get buffed. I think your ideas are reasonable. The amount of unique feats Riot Gear has is quite absurd when other armor types have zero, excluding juggernaut and crafting feats which aren't armor type exclusive.

As harper suggested, riot shield being able to block all types of damage with chance based on impact speed also sounds like a good idea.

It would good in my opinion if there was also a way for riot shields to achieve 100% block chance. It is really bizarre that a pointy stick can achieve 100% block chance very easily with just one feat and two specialization points, making spear + shield quite pointless. It could work similarly to taste for blood where if player for example killed an enemy, they would gain x stacks of status effect allowing them to block attacks.
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