As mentioned in the subject, my problem is that basically, first, everything that fly in the air (arrows, burrower poison, grenade, telekinetic punch, cryostasis, etc.) don't fly towards the target, but float off the screen going high, then land on the head of the target and it needs like 10 seconds to land, making arena fight absudrly long.
Second bug: Still arena. Melee weapons, when i target someone, the path to reach a position when i can hit him isn't next to the target, but in random positions in distance, making melee weapons able to reach from distance. Still, it's not a distance, because you have to reach "that" point to attack someone, so, if you have obstacles that won't let you reach that spot (not the enemy) you can't attack.
Hoping there's a fix or will be fixed.
Sorry for the bad grammar, not my main language!