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SWAT Team Alpha
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Topic: SWAT Team Alpha (Read 71 times)
ringring
Zoner
Posts: 62
Karma: +8/-1
SWAT Team Alpha
«
on:
January 12, 2026, 06:08:36 pm »
This is a reprint of an old build I optimized a bit better. It has 4 options for your late game feats depending on what you want to do
Tactical Specialist (Use with Smart Module)
https://underrail.info/build/?HgcHCAQKAwfCoB4AAG4AbgAAAAAeAAAAAAAAAAAAAAABT00WFTd-NUkzQVtZHsK1wqR34p-iBeKktgLip6oC4q-9Ad--
Breach Specialist (Use with Tyranny Shotgun)
https://underrail.info/build/?HgcHCAQKAwfCoB4AAG4AbgAAAAAeAAAAAAAAAAAAAAABT00WFTd-NUkzQcKwwo_CmMK1wqR34p-iBeKktgLip6oC4q-9AeK3sAXfvg
Sniper Specialist
https://underrail.info/build/?HgcHCAQKAwfCoB4AAG4AbgAAAAAeAAAAAAAAAAAAAAABT00WFTd-NUkzQUsCwoXCtcKkd-KfogXipLYC4qeqAuKvvQHfvg
Mobility Specialist
https://underrail.info/build/?HgcHCAQKAwfCoB4AAG4AbgAAAAAeAAAAAAAAAAAAAAABT00WFTd-NUkzQRk5TsK1wqR34p-iBeKktgLip6oC4q-9Ad--
This build is a non psychic Spec Ops build that is so ridiculously overpowered your pretty much done with the game by level 14. Ever wondered what it felt like to fire 4 bursts in a single turn? Or to Snipe, use Aimed Shot, then fire off a final round from your sniper rifle, killing 3 heavily armored targets before combat even begins? To burn through an average of 1 magazine per turn? Having 500+ Damage Crits at level 12? To double fist hand grenades and flashbangs every 3rd turn? To unload 7 rounds of inferno ammo into an incapacitated invictus, almost guaranteed to light him on fire?
Required Equipment:
>8.6mm Steel Cat w/ Rapid Reloader (Inferno / AP Rounds Optional)
>5mm Impala/Jackrabbit/Jaguar w/ Rapid Reloader + Electroshock / AP Ammo
>12.7mm Sniper Rifle
>Ceramic Plate + Tac Vest
>All the Grenades
>Taser
Optimzations
*Late Game feats are better organized, as always mix and match as you choose
*Removed Muzzle Break from SMG's (Used to run out of ammo before you got your 3rd / 4th burst, 9 shots is usually overkill)
Options
*could drop a point of perception and add some Con, or 2 points if you want to drop scrutinous and swap it for something else since expertise is dooing a lot of heavy lifting
*Can swap out sharpshooter and uncanny dodge, both are useful but optional feats that can be taken later in the game if you prefer
Notes
*This build burns through repair kits like crazy
*Not sure how good it is on Dominating but it's probably got a shot
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Last Edit: January 12, 2026, 06:19:00 pm by ringring
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SWAT Team Alpha