Author Topic: Blitz + fancy footwork  (Read 4061 times)

Greep

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Blitz + fancy footwork
« on: March 27, 2015, 10:30:07 pm »
I think this one slipped past the playtesting ;)

Edit: OTOH getting 800 movement points sounds pretty fun...
« Last Edit: March 27, 2015, 10:55:46 pm by Greep »

Greep

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Re: Blitz + fancy footwork
« Reply #1 on: March 27, 2015, 11:08:44 pm »
Nope I got it :)

Adrenaline, 70 attacks with unarmed.  Blitz.  !!!! attacks.  WHEEE!

Styg

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Re: Blitz + fancy footwork
« Reply #2 on: March 27, 2015, 11:14:08 pm »
Yeah, some limits on weapon/unarmed AP costs and max AP/MP will have to be imposed to keep this in check. ;)

Greep

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Re: Blitz + fancy footwork
« Reply #3 on: March 27, 2015, 11:33:35 pm »
Well.. I think all you'd need to do is have a minimum cost of action of 2.  Then the chain reaction isn't quite so spectacular.

hilf

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Re: Blitz + fancy footwork
« Reply #4 on: March 29, 2015, 06:15:54 am »
Well.. I think all you'd need to do is have a minimum cost of action of 2.  Then the chain reaction isn't quite so spectacular.

Or just limit max MP. Minimum amount of work that solves the problem.

Greep

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Re: Blitz + fancy footwork
« Reply #5 on: March 29, 2015, 07:28:35 am »
Well sure but I don't think 800 movement points was much of the problem :/  You can still get a silly amount of punches in one turn, like 200.  I wonder what that would look like in real time, 200/6 = 33 punches per second?

Fenix

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Re: Blitz + fancy footwork
« Reply #6 on: March 30, 2015, 03:51:56 am »
 :D Is it you, Bruce?

Fenix

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Re: Blitz + fancy footwork
« Reply #7 on: March 30, 2015, 03:55:02 am »
I suggested earlier that Fancy Footwork gives less the more you hit.
A few first hits - like usual, then less, less, zero.