Hi! I just want to say that I'm absolutely flattered by Styg and this project! I'm a huge WRPG fan and I've waited since forever for a new game that plays out like the old Fallout titles, and I have to look no further! This game contains everything that I ever wanted in a isometric rpg, although there are some things that could be better.
Here's my list of suggestions:
- A map, I find it kinda hard to navigate through the tunnels sometimes. And scrolling around the area is very tedious when you could have a quick overview.
- Experimenting with crafting. I would like to see the ability to experiment with crafting to discover new items on my own without a blueprint. Especially when it comes to clothing and the likes, with a high skill level, the req to have a blueprint to create a jacket is beyond me.
- More examining: I really loved it in Mass Effect that you could examine different things to expand your codex, which also gave a small experience boost. One thing that I would like to see in Underrail is the ability to gain experience by actually experience the game: examining surroundings and items, talk to people and ask questions. And with enough "real" experience, you could get minor perks, such as a small percentage boost of noticing hidden doors/traps, new dialogue options or higher effectiveness with certain items, maybe even a boost in intelligence or perception.
-Running, backtracking is a pain when you can't move faster than walking speed.
That's pretty much it for now, I might come up with more suggestion when I've played the game some more.
Thanks a lot for making this game!