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Adding optional attachments to existing equipment.
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Topic: Adding optional attachments to existing equipment. (Read 1861 times)
Marcus
Probably not a Spambot
Posts: 19
Karma: +1/-0
Adding optional attachments to existing equipment.
«
on:
April 30, 2015, 04:12:09 pm »
I mean, add the maximum amount of stuff to crafted/found equipment which still has unused slots.
Too game unbalancing?
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UnLimiTeD
Tchortist
Posts: 489
Karma: +27/-1
Re: Adding optional attachments to existing equipment.
«
Reply #1 on:
April 30, 2015, 09:42:27 pm »
I reckon that's exactly what disassemble is for.
It sadly has an absolutely punitive disadvantage.
Balancing that is the easier way.
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First person to give Styg Karma.
I hereby declare that I love the oddity system and am in favour of shop and carry limits.
Marcus
Probably not a Spambot
Posts: 19
Karma: +1/-0
Re: Adding optional attachments to existing equipment.
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Reply #2 on:
May 06, 2015, 10:20:02 am »
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Adding optional attachments to existing equipment.