Hey,
First off, congrats to developers on such an awesome game!
Just one query/observation. As far as I can tell, there seems to be an inconsistency with environmental damage and experience gain in classic XP mode. For example, fire from molotov cocktails I will classify as environmental damage. It is indirect damage the player deals to enemies.
In classic XP mode it appears that enemies do not always yield experience gain when they die in fire. I have recently recorded a LP type series and have numerous cases where this is clearly shown to be the case. Is this working as intended?