I believe that this is the corresponding crash log, and that it happened on v1.0.0.5. I own the Steam version.
System.NullReferenceException: Object reference not set to an instance of an object.
at b5f.b()
at b5f.ny(TimeSpan A_0, TimeSpan A_1)
at b4w.g(TimeSpan A_0, TimeSpan A_1)
at bpy.a(TimeSpan A_0, TimeSpan A_1)
at ako.a(akk A_0)
at a6n.g5(akk A_0)
at al5.g5(akk A_0)
at d7.a(akk A_0)
at aa2.Update(GameTime gameTime)
at gr.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at bcm.a(String[] A_0)