Author Topic: Random crashes when using crossbow  (Read 1297 times)

krauze23855

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Random crashes when using crossbow
« on: December 29, 2015, 12:05:19 am »
Hello. I'm playing in this great game right now ( version 1.0.0.0). I have random crashes when I'm using crossbow with special bolts.

Log 1:
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: source
   w System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
   w a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   w au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   w b5k.ahc()
   w b39.o(bmq A_0)
   w b59.a()
   w b59.ny(TimeSpan A_0, TimeSpan A_1)
   w b39.g(TimeSpan A_0, TimeSpan A_1)
   w bpf.a(TimeSpan A_0, TimeSpan A_1)
   w akc.a(aj8 A_0)
   w a54.g4(aj8 A_0)
   w als.g4(aj8 A_0)
   w d7.a(aj8 A_0)
   w aav.Update(GameTime gameTime)
   w gr.Update(GameTime gameTime)
   w Microsoft.Xna.Framework.Game.Tick()
   w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   w Microsoft.Xna.Framework.GameHost.OnIdle()
   w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.Run(Form mainForm)
   w Microsoft.Xna.Framework.WindowsGameHost.Run()
   w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   w bb2.a(String[] A_0)


Log 2:
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: source
   w System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
   w a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   w au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   w b5k.ahc()
   w b39.o(bmq A_0)
   w b59.a()
   w b59.ny(TimeSpan A_0, TimeSpan A_1)
   w b39.g(TimeSpan A_0, TimeSpan A_1)
   w bpf.a(TimeSpan A_0, TimeSpan A_1)
   w akc.a(aj8 A_0)
   w a54.g4(aj8 A_0)
   w als.g4(aj8 A_0)
   w d7.a(aj8 A_0)
   w aav.Update(GameTime gameTime)
   w gr.Update(GameTime gameTime)
   w Microsoft.Xna.Framework.Game.Tick()
   w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   w Microsoft.Xna.Framework.GameHost.OnIdle()
   w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.Run(Form mainForm)
   w Microsoft.Xna.Framework.WindowsGameHost.Run()
   w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   w bb2.a(String[] A_0)


Log 3:
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: source
   w System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
   w a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   w au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   w b5k.ahc()
   w b39.o(bmq A_0)
   w b59.a()
   w b59.ny(TimeSpan A_0, TimeSpan A_1)
   w b39.g(TimeSpan A_0, TimeSpan A_1)
   w bpf.a(TimeSpan A_0, TimeSpan A_1)
   w akc.a(aj8 A_0)
   w a54.g4(aj8 A_0)
   w als.g4(aj8 A_0)
   w d7.a(aj8 A_0)
   w aav.Update(GameTime gameTime)
   w gr.Update(GameTime gameTime)
   w Microsoft.Xna.Framework.Game.Tick()
   w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   w Microsoft.Xna.Framework.GameHost.OnIdle()
   w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.Run(Form mainForm)
   w Microsoft.Xna.Framework.WindowsGameHost.Run()
   w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   w bb2.a(String[] A_0)


Log 4:
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: source
   w System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
   w a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   w au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   w b5k.ahc()
   w b39.o(bmq A_0)
   w b59.a()
   w b59.ny(TimeSpan A_0, TimeSpan A_1)
   w b39.g(TimeSpan A_0, TimeSpan A_1)
   w bpf.a(TimeSpan A_0, TimeSpan A_1)
   w akc.a(aj8 A_0)
   w a54.g4(aj8 A_0)
   w als.g4(aj8 A_0)
   w d7.a(aj8 A_0)
   w aav.Update(GameTime gameTime)
   w gr.Update(GameTime gameTime)
   w Microsoft.Xna.Framework.Game.Tick()
   w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   w Microsoft.Xna.Framework.GameHost.OnIdle()
   w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.Run(Form mainForm)
   w Microsoft.Xna.Framework.WindowsGameHost.Run()
   w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   w bb2.a(String[] A_0)


Log 5:
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: source
   w System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
   w a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   w au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   w b5k.ahc()
   w b39.o(bmq A_0)
   w b59.a()
   w b59.ny(TimeSpan A_0, TimeSpan A_1)
   w b39.g(TimeSpan A_0, TimeSpan A_1)
   w bpf.a(TimeSpan A_0, TimeSpan A_1)
   w akc.a(aj8 A_0)
   w a54.g4(aj8 A_0)
   w als.g4(aj8 A_0)
   w d7.a(aj8 A_0)
   w aav.Update(GameTime gameTime)
   w gr.Update(GameTime gameTime)
   w Microsoft.Xna.Framework.Game.Tick()
   w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   w Microsoft.Xna.Framework.GameHost.OnIdle()
   w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.Run(Form mainForm)
   w Microsoft.Xna.Framework.WindowsGameHost.Run()
   w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   w bb2.a(String[] A_0)


Log 6:
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: source
   w System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
   w a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   w au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   w b5k.ahc()
   w b39.o(bmq A_0)
   w b59.a()
   w b59.ny(TimeSpan A_0, TimeSpan A_1)
   w b39.g(TimeSpan A_0, TimeSpan A_1)
   w bpf.a(TimeSpan A_0, TimeSpan A_1)
   w akc.a(aj8 A_0)
   w a54.g4(aj8 A_0)
   w als.g4(aj8 A_0)
   w d7.a(aj8 A_0)
   w aav.Update(GameTime gameTime)
   w gr.Update(GameTime gameTime)
   w Microsoft.Xna.Framework.Game.Tick()
   w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   w Microsoft.Xna.Framework.GameHost.OnIdle()
   w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.Run(Form mainForm)
   w Microsoft.Xna.Framework.WindowsGameHost.Run()
   w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   w bb2.a(String[] A_0)


Log 7:
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: source
   w System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
   w a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   w au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   w b5k.ahc()
   w b39.o(bmq A_0)
   w b59.a()
   w b59.ny(TimeSpan A_0, TimeSpan A_1)
   w b39.g(TimeSpan A_0, TimeSpan A_1)
   w bpf.a(TimeSpan A_0, TimeSpan A_1)
   w akc.a(aj8 A_0)
   w a54.g4(aj8 A_0)
   w als.g4(aj8 A_0)
   w d7.a(aj8 A_0)
   w aav.Update(GameTime gameTime)
   w gr.Update(GameTime gameTime)
   w Microsoft.Xna.Framework.Game.Tick()
   w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   w Microsoft.Xna.Framework.GameHost.OnIdle()
   w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.Run(Form mainForm)
   w Microsoft.Xna.Framework.WindowsGameHost.Run()
   w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   w bb2.a(String[] A_0)


Log 8:
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: source
   w System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
   w a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   w au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
   w b5k.ahc()
   w b39.o(bmq A_0)
   w b59.a()
   w b59.ny(TimeSpan A_0, TimeSpan A_1)
   w b39.g(TimeSpan A_0, TimeSpan A_1)
   w bpf.a(TimeSpan A_0, TimeSpan A_1)
   w akc.a(aj8 A_0)
   w a54.g4(aj8 A_0)
   w als.g4(aj8 A_0)
   w d7.a(aj8 A_0)
   w aav.Update(GameTime gameTime)
   w gr.Update(GameTime gameTime)
   w Microsoft.Xna.Framework.Game.Tick()
   w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   w Microsoft.Xna.Framework.GameHost.OnIdle()
   w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
   w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   w System.Windows.Forms.Application.Run(Form mainForm)
   w Microsoft.Xna.Framework.WindowsGameHost.Run()
   w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   w bb2.a(String[] A_0)