Hello. I'm playing in this great game right now ( version 1.0.0.0). I have random crashes when I'm using crossbow with special bolts.
Log 1:
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: source
w System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
w a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
w au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
w b5k.ahc()
w b39.o(bmq A_0)
w b59.a()
w b59.ny(TimeSpan A_0, TimeSpan A_1)
w b39.g(TimeSpan A_0, TimeSpan A_1)
w bpf.a(TimeSpan A_0, TimeSpan A_1)
w akc.a(aj8 A_0)
w a54.g4(aj8 A_0)
w als.g4(aj8 A_0)
w d7.a(aj8 A_0)
w aav.Update(GameTime gameTime)
w gr.Update(GameTime gameTime)
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w bb2.a(String[] A_0)
Log 2:
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: source
w System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
w a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
w au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
w b5k.ahc()
w b39.o(bmq A_0)
w b59.a()
w b59.ny(TimeSpan A_0, TimeSpan A_1)
w b39.g(TimeSpan A_0, TimeSpan A_1)
w bpf.a(TimeSpan A_0, TimeSpan A_1)
w akc.a(aj8 A_0)
w a54.g4(aj8 A_0)
w als.g4(aj8 A_0)
w d7.a(aj8 A_0)
w aav.Update(GameTime gameTime)
w gr.Update(GameTime gameTime)
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w bb2.a(String[] A_0)
Log 3:
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: source
w System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
w a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
w au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
w b5k.ahc()
w b39.o(bmq A_0)
w b59.a()
w b59.ny(TimeSpan A_0, TimeSpan A_1)
w b39.g(TimeSpan A_0, TimeSpan A_1)
w bpf.a(TimeSpan A_0, TimeSpan A_1)
w akc.a(aj8 A_0)
w a54.g4(aj8 A_0)
w als.g4(aj8 A_0)
w d7.a(aj8 A_0)
w aav.Update(GameTime gameTime)
w gr.Update(GameTime gameTime)
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w bb2.a(String[] A_0)
Log 4:
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: source
w System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
w a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
w au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
w b5k.ahc()
w b39.o(bmq A_0)
w b59.a()
w b59.ny(TimeSpan A_0, TimeSpan A_1)
w b39.g(TimeSpan A_0, TimeSpan A_1)
w bpf.a(TimeSpan A_0, TimeSpan A_1)
w akc.a(aj8 A_0)
w a54.g4(aj8 A_0)
w als.g4(aj8 A_0)
w d7.a(aj8 A_0)
w aav.Update(GameTime gameTime)
w gr.Update(GameTime gameTime)
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w bb2.a(String[] A_0)
Log 5:
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: source
w System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
w a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
w au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
w b5k.ahc()
w b39.o(bmq A_0)
w b59.a()
w b59.ny(TimeSpan A_0, TimeSpan A_1)
w b39.g(TimeSpan A_0, TimeSpan A_1)
w bpf.a(TimeSpan A_0, TimeSpan A_1)
w akc.a(aj8 A_0)
w a54.g4(aj8 A_0)
w als.g4(aj8 A_0)
w d7.a(aj8 A_0)
w aav.Update(GameTime gameTime)
w gr.Update(GameTime gameTime)
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w bb2.a(String[] A_0)
Log 6:
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: source
w System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
w a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
w au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
w b5k.ahc()
w b39.o(bmq A_0)
w b59.a()
w b59.ny(TimeSpan A_0, TimeSpan A_1)
w b39.g(TimeSpan A_0, TimeSpan A_1)
w bpf.a(TimeSpan A_0, TimeSpan A_1)
w akc.a(aj8 A_0)
w a54.g4(aj8 A_0)
w als.g4(aj8 A_0)
w d7.a(aj8 A_0)
w aav.Update(GameTime gameTime)
w gr.Update(GameTime gameTime)
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w bb2.a(String[] A_0)
Log 7:
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: source
w System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
w a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
w au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
w b5k.ahc()
w b39.o(bmq A_0)
w b59.a()
w b59.ny(TimeSpan A_0, TimeSpan A_1)
w b39.g(TimeSpan A_0, TimeSpan A_1)
w bpf.a(TimeSpan A_0, TimeSpan A_1)
w akc.a(aj8 A_0)
w a54.g4(aj8 A_0)
w als.g4(aj8 A_0)
w d7.a(aj8 A_0)
w aav.Update(GameTime gameTime)
w gr.Update(GameTime gameTime)
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w bb2.a(String[] A_0)
Log 8:
System.ArgumentNullException: Wartość nie może być zerowa.
Nazwa parametru: source
w System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
w a4e.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
w au.am(bw4 A_0, bw4 A_1, a0g A_2, wj A_3)
w b5k.ahc()
w b39.o(bmq A_0)
w b59.a()
w b59.ny(TimeSpan A_0, TimeSpan A_1)
w b39.g(TimeSpan A_0, TimeSpan A_1)
w bpf.a(TimeSpan A_0, TimeSpan A_1)
w akc.a(aj8 A_0)
w a54.g4(aj8 A_0)
w als.g4(aj8 A_0)
w d7.a(aj8 A_0)
w aav.Update(GameTime gameTime)
w gr.Update(GameTime gameTime)
w Microsoft.Xna.Framework.Game.Tick()
w Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
w Microsoft.Xna.Framework.GameHost.OnIdle()
w Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
w Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
w System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
w System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
w System.Windows.Forms.Application.Run(Form mainForm)
w Microsoft.Xna.Framework.WindowsGameHost.Run()
w Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
w bb2.a(String[] A_0)