DetectionAt the moment my character has Perception 8 with a +1 goggles. I keep coming across goggles in shops with +40% detection. I don't know which one is better for detecting mines, Lurkers, hidden passageways, etc. Does it simply come down to looking at the Combat Stats page and comparing "Detection" while swapping gear? Or are there other things changing at the same time?
ShieldsEnergy shields have a lot of attributes. Capacity is self-explanatory, but Conversion is a bit mysterious, Dissipation makes sense, and the Shielding block baffled me until I found
this explanation page. Is there any way of educating the player about this unobtrusively?
Armor penaltyThis seems to reduce my Movement points. Does it affect anything else? How does the player know what it applies to?
Skills training qualificationsWhen asking the SGS trainers to teach a technique, it seems that it's the base number of skillpoints invested in the skill from levelups that matters; wearing a +8 headband and having oodles of synergy won't impress the tutors. Not such a big deal, but it did have me scratching my head why they were refusing to train me when my character sheet said my effective ability was sufficient.
Surprisingly, I can equip various firearms which have Strength and Skill requirements both of which I fail to meet. This might be a bug; it might be fixed in a patch; it might be more mechanics I haven't understood yet.
ItemsFrom its description, it seems the Dog Crate can capture a number of small critters. I have frequently tried to use it to capture a Dog on multiple maps, first by netting it or incapacitating it, and the capture keeps failing. I'm hoping to have my very own
Dogmeat, even if I have to carry him in a can. Am I missing something here? Or are Dog Crates programmed to be incapable of capturing eponymous Dogs? If so, please could the crate be renamed to Hopper Crate?