Author Topic: [1.0.1.10]crafting requirements Combat glove crafting  (Read 1462 times)

reinhark

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[1.0.1.10]crafting requirements Combat glove crafting
« on: April 18, 2016, 12:58:47 am »
To be more specific, with leather + metal parts.

For example, I want to make a rathound leather combat glove with Tichrome spikes in it.

I.e:
Quality 100 rathound leather : base tailoring requirement 80

Quality 100 Tichrome spikes : base mechanical requirement 80

Put those two together:
tailoring requirement 80
mechanical requirement 88!!

Unsure if it is intended... I need more mechanical skill than the base mechanical requirement?
I could switch out leather and put quality 100 metal(which also base mechanical requirement 80 ) with this requirement...
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reinhark

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Re: [1.0.1.10]crafting requirements Combat glove crafting
« Reply #1 on: April 18, 2016, 05:19:36 am »
Not a bug. Take a closer look at the blueprint's optional slots. :) They have a 10% difficulty modifier.
Not exactly what I meant, but I think I misunderstood the exact nature of the crafting from the beginning.

Intended it is.
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