Author Topic: UI Improvements  (Read 3446 times)

Dickie

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UI Improvements
« on: December 17, 2012, 02:26:41 pm »
First of all, let me say I love this game. I've already gotten enough hours out of it to justify the $10. I really like the combat system and the crafting system. I really like how perks add new attacks. And don't get me started on how much I love the UI, even if there are a few changes I'd like to see. Some of these changes have been suggested before.

Here's a list of suggestions in no particular order.

  • When holding shift to reload a gun, could you put a little number for ammo remaining over each type?
  • When I have an item in my utility belt, could items I pick up of that type go into that stack (if not full) instead of into the main inventory? For example, if I have 3 Mk II Frag Grenades equipped in one slot, and I pick up another Mk II Frag Grenade from a footlocker, could it go into that slot to make 4 instead of going all by itself into my backpack?
  • When crafting, could you highlight the items that can be used in the selected recipe and make double clicking add that item in the right slot in the recipe? When I have 100 different components, sometimes it's hard to see where my knife handles are or where all my padding is, even after sorting.
  • When choosing feats, can we get them categorized like skills or a drop-down like inventory for Metapsionic, Subterfuge, Sniping, Melee, etc? The list is already getting pretty long, so it's harder to find relevant things to my build sometimes.
  • Can we get equip slots for lockpick and haxxor, since it's something where you'll probably want to use your best one anyway? I'd prefer to not have to worry about accidentally selling it if I'm going quickly and maybe those could just be used like pickpocket where it's in your power list when you press F (don't remember the name). Of course, it would mention that you need to have one of these items equipped to perform this action.
  • Is there a hotkey to toggle active weapon? If not, could you add one?
  • Can using the mouse wheel scroll the combat dialog window when I'm hovering over it?
  • The text is really hard for me to read at 2560x1600. This one is pretty minor, as I can just play on a lower resolution without much bother.

I had more but I can't remember them all right now. I'm sure I'll find some stuff when I'm playing later.
« Last Edit: December 17, 2012, 04:11:47 pm by Dickie »

Hans_Sanitizer

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Re: UI Improvements
« Reply #1 on: December 19, 2012, 01:25:45 am »
I think there's an option to increase the text size IIRC.

Ohmigosh

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Re: UI Improvements
« Reply #2 on: January 07, 2013, 12:56:09 am »
Loving the feel of the game.

Minor change to the position of the text log window would assist in scrolling.  When playing in full screen mode I move my mouse to the screen edge to alter the viewpoint.  But if I do that over the text log window it doesn't work.

Two possible solutions occur to me.  1. move the text log window marginally away from the edge of the screen.  2. Allow the edge scrolling to work even when you mouse to the left edge of the text log window.

Hope that makes sense - Forgive my English I've only been speaking it for about 46 years  :P ;)

Fun Ha!

Eliasfrost

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Re: UI Improvements
« Reply #3 on: January 07, 2013, 02:38:47 am »
The problem that I've had with some games is that when I'm scrolling the log, or changing options with the little button above the log, a lot of times I accidentally move the mouse too far off to the side and throw the camera away from my view. I think the prevention of camera movement on the log is to fix this. Though having it being a toggleable option in the interface options window would be great.

Ohmigosh

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Re: UI Improvements
« Reply #4 on: January 07, 2013, 02:46:20 am »
Good point. An alternative layout of the log buttons would reduce the liklihood of accidentally scrolling randomly about the level too :)