Author Topic: [1.0.1.10] Dismantled Materials for metal armor drops  (Read 1562 times)

reinhark

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[1.0.1.10] Dismantled Materials for metal armor drops
« on: April 21, 2016, 03:06:23 am »
I will say all material qualities for the primary materials(I mean the base metal used for the armor, as well as vests) for metal armors are fine.
Quality reflects the difficulty, and etc.

Secondary, additional materials(additional plating, serrated blades and spikes) from disassembling metal armor drops are rubbish.
They are always quality 1.

Unsure if intended...

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reinhark

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Re: [1.0.1.10] Dismantled Materials for metal armor drops
« Reply #1 on: April 22, 2016, 01:25:26 am »
Most likely something wrong with armor generation.

Disassemble appears to be working correctly. The enhancement parts of random loot armors are probably generated without quality.

Also, all armors generated from leather appear to have the same quality. They're not disassembleable, but judging from their durability.

hmm. perhaps it is due to source of the said armor.

I will fight protectorate soon, and I will check if their armors have same conditions.
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reinhark

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Re: [1.0.1.10] Dismantled Materials for metal armor drops
« Reply #2 on: April 24, 2016, 02:36:33 pm »
Few finding after more gameplay:

all metal armor optional component from NPC loot seems to have 1 quality.
They spawn as 1 quality, as metal armor optional stats will have incredibly low stats to begin with(example: "deals 1-2 additional damage per melee attack" with spikes). Disassemble just shows armor for what it is.

Other armors which can spawn wish optional component -  such as boots, riot gear and etc - seems to work fine.

So this is problem exclusively with metal armor loots.
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Styg

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Re: [1.0.1.10] Dismantled Materials for metal armor drops
« Reply #3 on: May 04, 2016, 11:24:28 am »
Indeed it's a problem with metal armor generator. Fixed for the next update.