>> Psi has a lot of options and is always powerful. I've played a few builds and though Psi isn't the most powerful of any well->> specialized build, it doesn't have any weaknesses, which is awfully handy. Plus the stat profile for Psi is forgiving.
Tbh I did a lot of Quick-load/save because the low initiative can be a real killer. However, once you get a shield/psi-carpace/headband your done it seems. Also your not that dependent on gear/ammunition etc which takes some of the fun way.
I would like to see more enemies able to take apart a good psi build.
Stealth sniper is fun on Hard and occasionally things fall apart and you're stuck running around like mad, lobbing grenades and trying to lure that last person onto a trapped tile. That part is also fun, in my opinion
Super-heavy sledge was perhaps the least stressful build I played on hard. Literally the whole game was "run over mines, regen. Get shot in the face, regen. Get crushed under rockslide and set on fire then blown up....health hypo, regen." Even Tchort was simple.
I haven't yet played a commando/SMG build but they sound pretty good.
>> Stealth has a lot of appeal to me and I was considering a SMG build or something more assassin like.
If you haven't seen destroyor's FAQ (
https://steamcommunity.com/sharedfiles/filedetails/?id=843557165) it has some good build suggestions, and overall a lot of really helpful information.