Author Topic: Advanced components on traps?  (Read 1385 times)

Draynin

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Advanced components on traps?
« on: November 02, 2017, 08:56:50 pm »
I was thinking we could get some advanced trap blueprints that allow for some modifications, such as bear traps that have automatic arming devices, meaning you can throw them and wait for a turn until they fully deploy. Using some electronic scrap or some new specific kind of misc item. It be useful for getting a trap onto a choke-point without having to run up to it in combat.

Sanger

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Re: Advanced components on traps?
« Reply #1 on: November 03, 2017, 12:28:59 am »
First thought was that this is kind of a cool idea, but I wonder whether this would make Quick Tinkering a lot less attractive/useful.

Draynin

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Re: Advanced components on traps?
« Reply #2 on: November 04, 2017, 04:17:24 am »
First thought was that this is kind of a cool idea, but I wonder whether this would make Quick Tinkering a lot less attractive/useful.


Quick tinkering can just make it so you can throw out another trap without Cooldowns.