Author Topic: Stances  (Read 3569 times)

wastedswan

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Stances
« on: August 29, 2012, 10:41:29 pm »
what about standing, kneeling, prone stances effecting accuracy, stealth chance of being hit etc. jagged alliance style

Styg

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Re: Stances
« Reply #1 on: August 29, 2012, 10:48:28 pm »
There are two problems regarding this, and they are both results of the game using prerendered character graphics.

First, considering the number of models in the game, producing all those extra animation loops would cost a lot.

And secondly, it would significantly increase the number of spritesheets.

neonesis

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Re: Stances
« Reply #2 on: August 29, 2012, 10:57:09 pm »
Also, I don't think it would enrich the gameplay *that* much. JA2 was mainly a tactical, turn-based shooting game. This is more of an RPG.

For comparison - original Fallout didn't have stances, because it didn't need it. Fallout: Tactics however, had, because it was tactical, team, turn-based shooting game.