Author Topic: Ideas for tactics  (Read 2575 times)

Solus

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Ideas for tactics
« on: March 18, 2013, 06:19:56 pm »
Just a few gadgets and such that would be useful or generally fun to play with.

First, portable cameras. The system is already in place, so the ability to place a camera on the floor or something, and then access a screen in your inventory, and cycle through set up cameras would make moving about an enemy base undetected a bit easier. I would prefer being able to throw the camera around corners and such, and then actually move it around, but I'm not sure how practical that is given the engine.

Smoke grenades, and/or flash bangs. Other than the FX, it would be as simple as a debuff to the accuracy of affected characters. Also, with the smoke grenade, it could be interesting if you had thermal goggles, which would negate the debuffs while in smoke, so you could throw it directly at your feet if being crowded.


maheusz

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Re: Ideas for tactics
« Reply #1 on: March 19, 2013, 06:20:11 am »
Also, with the smoke grenade, it could be interesting if you had thermal goggles, which would negate the debuffs while in smoke, so you could throw it directly at your feet if being crowded.

Ninja style!

Eliasfrost

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Re: Ideas for tactics
« Reply #2 on: March 19, 2013, 09:30:15 am »
Quote
Also, with the smoke grenade, it could be interesting if you had thermal goggles, which would negate the debuffs while in smoke, so you could throw it directly at your feet if being crowded.

This has got to be one of the best suggestions I've heard in a while, I really hope this will be a consideration.

Solus

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Re: Ideas for tactics
« Reply #3 on: March 19, 2013, 09:34:10 pm »
I just can't count the number of times I'm getting ganged up on, and it would have been really nice if I could have used a smoke bomb for a few turns to at least even the odds, then by the time it cleared, I'd at least have a fair fight, lol. Tactics aren't always a viable option when entering a room immediately initiates combat (referring to you, GMS trap door. >.>) Plus, escapes are always a more viable option then too, lol.

Styg

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Re: Ideas for tactics
« Reply #4 on: March 19, 2013, 10:17:07 pm »
I just can't count the number of times I'm getting ganged up on, and it would have been really nice if I could have used a smoke bomb for a few turns to at least even the odds, then by the time it cleared, I'd at least have a fair fight, lol. Tactics aren't always a viable option when entering a room immediately initiates combat (referring to you, GMS trap door. >.>) Plus, escapes are always a more viable option then too, lol.

Try using flashbang.

That said, the suggestions aren't bad. I might implement the camera thing.

The smoke grenade is something I'm already planning on introducing if/when I get the gas mechanics done.