Thanks for the response, but I need to respectfully disagree with you. For what a cloaking device requires, it simply doesn't do enough. It takes high electronics skill and components, sucks energy quite quickly, and (IMO) most importantly takes up a whole combat utility slot. Anyone with light stealthy armor and ~30 points in stealth has no need for it. It's not like the suggested change would break the game, since characters with high armor penalty wearing armor without black cloth would only get around 50-60 bonus stealth with high quality components. Even if they improved stealth every level it still wouldnt allow them to pass instant detection checks in higher level areas. This change would only really be useful for characters with mid level armor penalty (around 50%) who use black cloth and also have significant points invested into stealth. It would allow those types of characters to be able to pass instant detection checks without having to swap out their armor all the time, but they would by no means be good at stealth.
For example, this character has 6 AGI, ~60 points invested into stealth, black cloth tabi with ~+30 stealth, and a black cloth tac vest with ~+30 stealth and %60 armor penalty. I craft a cloaking device with +42 stealth, and when I activate it I jump from 58 to low 70s (sorry this is all from memory). Would jumping from 58 to 100 be game breaking after investing 100 points in electronics, parts, a high quality energy core, batteries, risk of more EMP damage, and -1 combat utility slot? I don't think so.
Besides, I don't think that the only intention for a cloaking device is to allow people with no stealth investment to reach instant detection thresholds, why wouldn't it be used by those with a moderate armor penalty for the same purpose?
Besides, as it is right now I just don't think the cloaking device is very useful. I think I may have seen it mentioned on forums maybe once.