After playing this game for 460 hours, and looking at many of the builds. There are almost no builds that multi-spec into different primary weapons. Throwing is of course, sometimes used as a secondary for all the utility and damage you get with it. However no one really specs into melee and guns because there is no reason. But I'd love it if we did add some reasons, some feats that combine certain weapons from each skill set, maybe even weapons from the same skill that are widely different like chemical pistols and energy pistols.
I think the best place to start with this is feats, they have to be powerful for the multi-spec, but not broken.
Human Sheild
Melee 35
Guns 40
Dexterity: 6
Must have a pistol and knife equipped.
The player grabs an incapacitated or dazed target and uses them as a human shield. (Only works for humanoid targets)
This living shield absorbs ranged damage until they die or the duration runs out. Movement cost while holding a living shield
is doubled. Duration of the feat is 2 turns (minimum) + 1 turn for every 2 strength above the target at the time of grappling.
During the duration the players secondary/ melee weapon cannot be used as it is being used to hold the target in place
( Imagine it as the player holding a knife up to the target neck while moving around and shooting with a pistol)
This feat combines well with crippling strike and cheap shots
Emergency Buckler
Crossbows: 40
Melee: 20
Must have a crossbow equipped
The player activates this ability and uses their crossbow to parry/block incoming melee attacks. Non-Critical damaging strikes
direct the damage to the weapons durability instead of the player for X turn(s).
A skill for crossbow users that gives them a defensive option in case of emergencies,of course you could always throw nets/flashbangs
But maybe sometimes that isn't an option
Rifle Bash
Guns: 45
Melee: 30
Must have assault rifle equipped
Strength >=7
The player uses the butt end of their weapon to bash a target in melee range. This attack will daze and has a chance to incapacitate the target.
Leg Sweep
Guns: 50
Melee: 25
Strength 7:
Sniper Rifles Only
Player grabs the rifle by the barrel and swings the weapon in an arc around them in melee range, attempting the knock down the targets.
This attack will slow enemies( remove movement points for a few turns) and has a chance to knock down. Damage dealt by this attack also applies
to the weapons durability and cannot critically strike.
Chemical Injection:
Melee 40:
Guns 50:
Chemistry 35:
Chemical Pistol and Knife equipped
Dexterity >= 6
The player slashes open a wound on a target, and plants the barrel of the chemical pistol against it/ in it and injects a vial of the chemical into the target.
The target will take 300% of the chemical pistols damage each round for 3 rounds as a DoT affect. The knife attack must penetrate resistances for this ability
to work.
X turn cooldown
The chemical damage is affected by feats & equipment, if the chemical is acid the regular acid DoT applies while inside the body. Cryo and Incendiary also apply their affects as normal, proc'ing each turn.
So the target may catch ablaze or freeze from the inside. Acid entanglement cannot happen during this attack.
Dynamic Duo
Guns: 60
Chem: 45
Chemistry: 25
Perception: 7
Energy Pistol and Chemical Pistol
Charge a particularly potent blob of chemical substance and lob it onto a target to reduce their resistances by weakening their armor. They follow it up
with a powerful energy pistol shot in the same location for extra damage. ( Haven't done any math for this one)
Caber Toss
Melee: 60
Throwing: 40
Strength: >= 7
Sledgehammer only
Rear a sledge hammer back over your head and throw it at full strength at a target outside of melee range, dealing 250% of the weapons base damage
and having a chance to incapacitate. The weapon should be laying on the ground near the target or be pulled into their inventory if they die on top of it.
Feats like this, that encourage some multi-skilling for weapons. I think would be a great addition, vary play styles up, and add some more diversity.
Take most of these examples with a grain of salt, they are just a proof of concept so to speak.